Saturday, December 1, 2018

Here's Negan! - Anyone Home? Revisited

So same set up as last time. 

Survivors (left to right from Negan’s point of view): Laura; Sherry; Dwight; Tara;  John. 
I still have not finished painting them.

Turn one

Survivor phase

Laura leads off.  Her ability to make two identical actions allows her to move six spaces across the board, revealing one of the tokens (a White die, with a roll of one).
Dwight follows along. He is Stealthy which allows him to Move four spaces rather than three.
Sherry moves through the door, and Tara follows up. John provides some back stop.

Walker phase

The Event card is Bitter Rivals, Dwight bags a +1 action at Sherry’s expense (a -1 action).
The Walker tokens move, followed by the Walker revealed by Laura fends off his attack.

Here’s Negan phase

Negan is not impressed with the party’s progress, lashing out with Lucille and John loses a point of Stamina. The Noise attracts another Walker to the entry point in the room and increases the Threat level.
End phase
The Threat Level increases again

Turn two

Survivor phase.

Laura stabs the Walker with her knife, beating its roll and gaining a Headshot. The Walker walks no more. She then proceeds towards the exit.
Dwight follows on, and manages to Hold His Nerve, reducing the Threat Level and gaining a point of Reputation.
Tara moves forward as does John. Sherry has only one action (due to the -1 Action token) and moves forward. All three only their one Move action.

Walker phase

No, Wait, Over There!
A Walker token is moved and another is added nearest to Laura. That is in Line Of Sight of Dwight, so it is revealed as a Red die. Dwight’s luck holds and no Walkers are placed.
The tokens move, and the moved token is revealed to be another Red die of Walkers. Dwight’s luck is still holding and a blank is rolled.
The Walker in the entry room advances towards Negan.

Here’s Negan phase

Negan thinks the party is too spread out, so everyone moves back towards him, while he advances one space.

End phase

The Threat Level increases by one.

Turn three

Survivors phase

Tara, Sherry and Tara move back towards the exit and attempt to Hold Their Nerve. Sherry succeeds, reducing the Threat back to one and gaining a point of Reputation.
Laura makes two Move actions via the top route, opening the door and revealing a Blue die of fire tokens, yielding two. There is no bypassing this, as this is Negan’s chosen route.
Dwight follows along.

Walker phase

Another Walker token appears on the entry point nearest to John.
The Walker and the token are moved. The Token is revealed to be a White die, yielding one Walker.

Here’s Negan phase

Negan taunts John, removing a point of Reputation.

End phase

Threat goes up three, once for insecure rooms, and twice for the Fire tokens.
Laura rolls the Black die twice, once for each Fire token. She loses one point of Stamina.

Turn four

Survivor phase

Laura moves forward and Extinguishes one of the Fires.
Dwight also moves forward and Extinguishes the other one.
Tara follows along and attempts to Hold Her nerve (and fails).
Sherry again Holds her Nerve (lowering the Threat and gaining Reputation). With her other action she follows Tara.
John tags along. He fails to Hold His Nerve.

Roamer phase

The Threat level goes up to four (low) and a Walker Token is placed on the two Low Threat entry points. A Walker token is placed on the Unsecured token nearest to John. The Tokens and Walkers move toward Negan.

Here’s Negan phase

Negan advises the party to keep moving, so they all move one space.

End phase

The Threat level goes up by one.

Turn five

Survivor phase

Laura has two goes at securing the room, succeeding on the second.
Dwight opens the door to face a White die worth of Walkers. His luck is still not bad, there is only one. He shoots his Crossbow, four points and a Headshot. The Walker collapses.
Tara advances and tries (and fails) to Hold Her Nerve.
Sherry is good at Holding Her Nerve, she follows on behind Tara.
John Clears The Way for Negan and Holds His Nerve.

Walker phase

Noises spook John, he loses all his Reputation.

Here’s Negan phase

Negan gives a rousing speech, boosting the Reputation of all who hear it.

 End phase

Threat Level goes up.

Turn Six

Survivor phase.

Dwight moves to investigate the Supply Token, finding some Bandages.
Tara moves into the room and manages to Hold Her Nerve.
Sherry moves into the room and attempts to Secure it. With both Dwight and Tara in the room (three White dice) she secures the room. One Reputation all round.
Laura attempts to patch herself up, but fails. She also enters the room.
John Holds His Nerve and trails Negan.

Walker phase

“Do you think I NEED BABYSITING!”, evidently Negan does not like John being behind him. and he loses a point of Reputation.
Walkers and tokens advance.

Here’s Negan phase

Negan gives John some advice, and a +1 Action token.

End phase

Increase Threat Level.

Turn seven

Survivor phase

Sherry moves forward into the next room. Motherlode, three Supply tokens, but one Walker. She attacks it rolling three and a Headshot.
Tara moves in on one of the Supply tokens, finding a box of cigars.
Laura has a look at another of the Supply tokens and finds a Fire Axe.
Dwight looks at the last Supply token, which reveals a Fire Extinguisher. That would have been useful earlier.
John follows along behind.

Roamer phase

The party have been Holding Their Nerve well, so even though the Threat Level goes up, no more Walker tokens appear.
The Walkers and tokens move.

Here’s Negan phase

Negan messes with John, bruised, John’s Reputation goes up by two.

End phase

Once more the Threat goes up.

Turn eight

Survivor phase

Sherry clears the last corridor, but fails to Hold Her Nerve.
Dwight clears the last corridor and Clears The Way.
Tara Clears The Way and follows Negan towards the Exit.
Laura Clears The Way and Negan Exits.

Game over!

Dwight has four Reputation (plus some bandages and a Fire Extinguisher).
John has only three Reputation.
Laura has four Reputation (and a Fire Axe).
Tara (after passing the box of cigars to Negan) has six Reputation.
Sherry is Top Dog, with seven Reputation.


Negan is not very impressed, and give John a beating to encourage him and the rest of the party to do better next time.