Monday, December 3, 2018

A Long Time Ago, In a Desert, Far Far Away...

I found these photographs taken in Tunisia rather a long time ago.

They are scans of the actual prints (they are that old), hence the slightly grainy images.
The above photograph may actually be from The English Patient rather than a certain space opera.


This is the back of the "Set", with crew facilities.

The scenic shots were while I was waiting for all the people that wanted photographs of themselves next to the buildings.
The following are definitely not from The English Patient.
 300mm to the foot scale model of a moisture condenser.

This reminds me of something...
These were taken during the production of the sequel trilogy (but I cannot remember when).

Sunday, December 2, 2018

Crooked Dice Land Rover - Twilight 2000 style

Crooked Dice have just completed a Kickstarter campaign for a Post Apocalypse game using the 7TV rules. They have brought out a number of vehicles and add-ons before the contents of the Kickstarter are released. This includes a number of stowage sets. Their Medium Stowage set includes one piece that fits neatly on to the front of their Land Rover, and another that makes a great roof rack load.
I am building this as a Truck Utility Medium, Fitted For Radio, so added an aerial mount using a piece of 4mm square section tube (with 4mm strip ends) and an aerial base made from brass rod to the front right side of the bonnet.
There is a small gap between the front of the roof stowage and the roof, that was hidden by adding a tarpaulin made from Greenstuff. Though the stowage rack fitted in front of the grill, it did not balance nicely on the front bumper, so a piece of square section plastic rod was added.
I wish Crooked Dice had left the spare wheel separate, most examples of Landrovers in British service have the spare wheel on the bonnet. It would have been nice to be able to add some Jerry cans to the back.
This is the vehicle painted, but without decals (not sure how to source the number plates, but I do have some Union flags).

Converted Crooked Dice X-Commando  for scale.




Saturday, December 1, 2018

A Question of Scale

The vehicle scale that people use for "28mm" gaming spans from 1/56 up to 1/43 (also known as 'O' Gauge or 7mm to the foot).

The larger model is a 1/43 scale VW Beetle manufactured by Welly and bought from a Wilkinson's.
 The smaller model is a 1/56 scale VW command car from Company B.
William Killian for scale.

Here's Negan! - Anyone Home? Revisited

So same set up as last time. 

Survivors (left to right from Negan’s point of view): Laura; Sherry; Dwight; Tara;  John. 
I still have not finished painting them.

Turn one

Survivor phase

Laura leads off.  Her ability to make two identical actions allows her to move six spaces across the board, revealing one of the tokens (a White die, with a roll of one).
Dwight follows along. He is Stealthy which allows him to Move four spaces rather than three.
Sherry moves through the door, and Tara follows up. John provides some back stop.

Walker phase

The Event card is Bitter Rivals, Dwight bags a +1 action at Sherry’s expense (a -1 action).
The Walker tokens move, followed by the Walker revealed by Laura fends off his attack.

Here’s Negan phase

Negan is not impressed with the party’s progress, lashing out with Lucille and John loses a point of Stamina. The Noise attracts another Walker to the entry point in the room and increases the Threat level.
End phase
The Threat Level increases again

Turn two

Survivor phase.

Laura stabs the Walker with her knife, beating its roll and gaining a Headshot. The Walker walks no more. She then proceeds towards the exit.
Dwight follows on, and manages to Hold His Nerve, reducing the Threat Level and gaining a point of Reputation.
Tara moves forward as does John. Sherry has only one action (due to the -1 Action token) and moves forward. All three only their one Move action.

Walker phase

No, Wait, Over There!
A Walker token is moved and another is added nearest to Laura. That is in Line Of Sight of Dwight, so it is revealed as a Red die. Dwight’s luck holds and no Walkers are placed.
The tokens move, and the moved token is revealed to be another Red die of Walkers. Dwight’s luck is still holding and a blank is rolled.
The Walker in the entry room advances towards Negan.

Here’s Negan phase

Negan thinks the party is too spread out, so everyone moves back towards him, while he advances one space.

End phase

The Threat Level increases by one.

Turn three

Survivors phase

Tara, Sherry and Tara move back towards the exit and attempt to Hold Their Nerve. Sherry succeeds, reducing the Threat back to one and gaining a point of Reputation.
Laura makes two Move actions via the top route, opening the door and revealing a Blue die of fire tokens, yielding two. There is no bypassing this, as this is Negan’s chosen route.
Dwight follows along.

Walker phase

Another Walker token appears on the entry point nearest to John.
The Walker and the token are moved. The Token is revealed to be a White die, yielding one Walker.

Here’s Negan phase

Negan taunts John, removing a point of Reputation.

End phase

Threat goes up three, once for insecure rooms, and twice for the Fire tokens.
Laura rolls the Black die twice, once for each Fire token. She loses one point of Stamina.

Turn four

Survivor phase

Laura moves forward and Extinguishes one of the Fires.
Dwight also moves forward and Extinguishes the other one.
Tara follows along and attempts to Hold Her nerve (and fails).
Sherry again Holds her Nerve (lowering the Threat and gaining Reputation). With her other action she follows Tara.
John tags along. He fails to Hold His Nerve.

Roamer phase

The Threat level goes up to four (low) and a Walker Token is placed on the two Low Threat entry points. A Walker token is placed on the Unsecured token nearest to John. The Tokens and Walkers move toward Negan.

Here’s Negan phase

Negan advises the party to keep moving, so they all move one space.

End phase

The Threat level goes up by one.

Turn five

Survivor phase

Laura has two goes at securing the room, succeeding on the second.
Dwight opens the door to face a White die worth of Walkers. His luck is still not bad, there is only one. He shoots his Crossbow, four points and a Headshot. The Walker collapses.
Tara advances and tries (and fails) to Hold Her Nerve.
Sherry is good at Holding Her Nerve, she follows on behind Tara.
John Clears The Way for Negan and Holds His Nerve.

Walker phase

Noises spook John, he loses all his Reputation.

Here’s Negan phase

Negan gives a rousing speech, boosting the Reputation of all who hear it.

 End phase

Threat Level goes up.

Turn Six

Survivor phase.

Dwight moves to investigate the Supply Token, finding some Bandages.
Tara moves into the room and manages to Hold Her Nerve.
Sherry moves into the room and attempts to Secure it. With both Dwight and Tara in the room (three White dice) she secures the room. One Reputation all round.
Laura attempts to patch herself up, but fails. She also enters the room.
John Holds His Nerve and trails Negan.

Walker phase

“Do you think I NEED BABYSITING!”, evidently Negan does not like John being behind him. and he loses a point of Reputation.
Walkers and tokens advance.

Here’s Negan phase

Negan gives John some advice, and a +1 Action token.

End phase

Increase Threat Level.

Turn seven

Survivor phase

Sherry moves forward into the next room. Motherlode, three Supply tokens, but one Walker. She attacks it rolling three and a Headshot.
Tara moves in on one of the Supply tokens, finding a box of cigars.
Laura has a look at another of the Supply tokens and finds a Fire Axe.
Dwight looks at the last Supply token, which reveals a Fire Extinguisher. That would have been useful earlier.
John follows along behind.

Roamer phase

The party have been Holding Their Nerve well, so even though the Threat Level goes up, no more Walker tokens appear.
The Walkers and tokens move.

Here’s Negan phase

Negan messes with John, bruised, John’s Reputation goes up by two.

End phase

Once more the Threat goes up.

Turn eight

Survivor phase

Sherry clears the last corridor, but fails to Hold Her Nerve.
Dwight clears the last corridor and Clears The Way.
Tara Clears The Way and follows Negan towards the Exit.
Laura Clears The Way and Negan Exits.

Game over!

Dwight has four Reputation (plus some bandages and a Fire Extinguisher).
John has only three Reputation.
Laura has four Reputation (and a Fire Axe).
Tara (after passing the box of cigars to Negan) has six Reputation.
Sherry is Top Dog, with seven Reputation.


Negan is not very impressed, and give John a beating to encourage him and the rest of the party to do better next time.

Thursday, November 29, 2018

It's 500 Miles to the German Border!

Well, I have been invited to contribute to "It's 500 Miles to the German Border!", a Twilight 2000 themed blog.

Though I previously gamed in 20mm and 6mm, (I have a model of an M1E2 Giraffe tank in 20mm), my current interest is in 28mm.

Sunday, November 25, 2018

Here's Negan! - Anyone Home?

This is the second scenario in the game, played with all six survivors.




Having thought through the relative abilities of the characters, the starting positions were chosen (note, slightly different to the ones in the set up photograph).



Turn One

Survivor phase

Dwight moved first. He is stealthy and fast. He Ran to see what was lurking round the corner. Running may cause Noise so the player rolled the black die – luckily no Noise.

The Lurker was revealed to be a White die of Walkers, but Dwight’s luck held out the player rolled a blank.

Laura was next, she can perform the same Action twice. She Walked through the door and continued to the first door in the corridor. Opening the door revealed a Blue and a Red dice of Walkers and two supply tokens. Rolling the dice revealed three Walkers

Deciding discretion was the better part of valour, she continued to the next door and opened it. Another Supply token and a White die of Walkers. Rolling the die revealed two Walkers. Laura is not going to have a good time.

John, Tara and Sherry move forward.

Walker phase.

Draw Event card, move Walkers. Laura has to fend off four Walkers.



Walkers roll four Red dice, Laura rolls her defence of one. Walker score three, Laura scores two and loses one point of Stamina.

Here’s Negan phase

Negan moves two spaces and messes with Sherry. He is so impressed with how she handles the loss of two Stamina that she gains one point of Reputation.

End phase

The Threat level goes up.

Turn two

Survivor phase

John moves first into contact with one of the Walkers threatening Laura. He attacks with two White dice. He rolls two hits, but the Walker also rolls two. John’s Bruiser characteristic means he still knocks the Walker Prone.

Next to act is Laura. She decides it is time for some Rock and Roll. She shoots and knocks prone the first Walker but manages a Headshot on the second. Having caused Noise twice the Threat level goes up. She still has a Walker next to her. The noise causes Walkers to enter the room near Dwight (the first lot is a Blue die worth – a roll of two, the second is a blank. Dwight still has two hungry Walkers to face.

Dwight acts next. He shoots at the nearest Walker, hitting but not damaging it. He decides a tactical retreat is in order and moves back to the group.

Sherry and Tara move forward.

Walker phase

The survivors noisy antics have roused some Roamers. Another Walker appears in the room with Laura, and Negan can see one that has entered the starting room.

Let us start with Laura.

She is facing a Walker, so the Walker attacks. There is only one Walker now and it gets a one. Laura’s defence roll is nothing so she loses another point of Stamina.

Here’s Negan Phase

Negan moves forward two spaces, and Lucille protects the other survivors by removing one of the Walkers and reducing the Threat Level.

End phase.

Threat Level goes up, but the two Prone Walkers remain Prone.

Turn three.

Survivor Phase

Dwight moves towards the rest of the group. He shoots his Crossbow across the barricade at the approaching Walkers, but misses.

John dispatches the Prone Walker in front of him and moves forward.

Laura also dispatches the Walker in front of her, then moves to the back of the room, leaving John to deal with the rest,

Sherry moves forward and tries to Hold Her Nerve. She does, gaining one Reputation and lowering the Threat by one.

Inspired by Sherry’s efforts, Tara does the same with identical rewards.

Walker phase

Breakout: the small room near Dwight opens and there are Walkers inside.

The Walkers move.

Laura fends off the walker next to her.

John is not so lucky, losing four Stamina and being Bitten.

Here’s Negan phase

Negan moves up behind John and whispers “Are You Scared?” If John had any reputation, it had gone.

End phase

Threat goes up.

Turn four

Survivor phase

There is a bit of a bottleneck.



Laura decides that this is the time for some knife work and attacks the adjacent Walker. She fails to damage it. Because she can, she has another go and manages to knock it prone.

John can only move forward, with a simmering Negan behind him. He attacks the Walker. He does not make a Headshot, but his Bruiser Characteristic means that as he has rolled more than double the Walker’s roll, the Walker is destroyed. He then moves into the room withLaura and the Walker.

Dwight moves back from the door for a clearer shot, this time knocking one of them prone.

Tara moves back to support Dwight. She fails to Hold Her Nerve.

Sherry does Hold Her Nerve, gaining more Repuation and reducing the Threat Level.

Walker phase

More Roamers are roused.

The Walkers move.

Tara fends off the Walker threatening her, and retaliates knocking it Prone.

John also fends off his attacker.

Laura bucks the trend, losing another point of Stamina.

Negan loses one point of Stamina and everyone loses one point of Reputation.
Here’s Negan phase

Negan loses his rag, big time.



Three Walkers feel his wrath, as does John and Sherry. No one has any Reputation left.

End phase.

Threat goes up.

Turn five

Survivor phase.

Laura downs her Walker after two tries.

John destroys his opponent, but fails to Hold His Nerve.

Tara dispatches the Prone Walker in front of her, and also fails to Hold Her Nerve.

Dwight moves into a better firing position and knocks another Walker down.

Sherry tries and fails to Hold Her Nerve.

Walker phase

Laura panics and unleashes a hail of fire at the prone Walker, causing Noise.

Here’s Negan phase

Negan pushes on, leaving the other survivors Reputation in tatters.

End Phase

Threat increases.

Turn six

Survivor phase

Laura dispatches the Prone Walker. She then attempts to Secure the room. Assisted by John, it is Secured.

John tries to patch himself up and moves away from the door.

Tara moves back to dispatch the Prone Walker.

Dwight shoots and knocks another Walker over.

Sherry moves forward and Shoots, knocking the Walker Prone.

Walker phase

More Walkers enter play.

Negan destroys the Walker attacking him and any lingering Reputation of the Survivors.

Here’s Negan phase

Negan bullies Sherry into Securing a room and pushes on.

End phase

Threat goes up.

Turn seven

Survivor phase

Sherry dispatches the prone Walker she shot in the previous turn and moves into the room.

Dwight rushes into the room and attempts to Secure it. Unfortunately he fails.

John finds an Angle Grinder and tries to patch himself up.

Laura does manage to Secure the room.

Tara dispatches another Prone Walker and then follows the rest of the party.

Walker phase

More Roamers.

More Walkers appear.

Here’s Negan phase

Negan presses on

End phase

The Threat goes up again.

The situation before turn eight.



Negan has got away from his lieutenants, there is a mass of Walkers coming up the corridor and in the entry room. John is down to two Stamina and has been bitten, Sherry and Laura also have two Stamina. Tara has only one Stamina.

Time to hit Reset and try again.

Thursday, November 22, 2018

Under Fire Miniatures Cold War Bundeswehr Infantry - first four figures

This is the first set of Under Fire Cold War Bundeswehr figures completed.

These are four Bundeswehr troops armed with G3 rifles.
The figures were undercoated black with Citadel Chaos Black followed by PSC German Field Grey.

The webbing and packs are Vallejo USA Olive Drab.

The figures were dry brushed with Citadel Dry Nurgling Green.

The figures were then shaded with Citadel Athonian Camoshade (it came out a bit shiny so I used some Humbrol 49 acrylic varnish).